|Dragons are common in all age ranges||No, no, no. Dragons are incredibly rare and likely will never be seen during 99% of campaigns, despite having a massive historical influence.|
|The material plane is a globe with a sun and moons.||?|
|Great Wheel cosmology.||Hell no.|
|There are multiple large pantheons of gods, who objectively exist, talk to their followers, and everyone picks one to worship.||?|
|“Standard” races||Close, but a few substitutions.|
|Classes as a in-game construct||No?|
|Race is the same as culture||Nope, going to separate those.|
|History is known.||Unsure. There will definitely be lots of legends and stories, though.|
|Ancient, long gone civilizations lefts places to plunder.||Yes.|
|Humans are dominant||Probably|
|Quasi-medieval western europe.||Unsure. Many names from Sumerian/Babylonian names — is the rest of it as well?|
But what’s the theme? What’s the hook? – with great power comes great repercussions.
Okay, it’s going to be kitchen sink-y. What happens to a world where civilizations are repeatedly broken? Very rich in lore and stories.
note to self: don’t forget dead gods